![]() One of the early rooms has a giant block in it, and it covers the entrance to another hallway leading to another room. There’s nothing like walking through hallways that have no puzzles, but this won’t last long. You’re all alone, with nothing but some blocks, a chessboard and its pieces, and as you make your way out, the game starts to mess with you. You’re pretty much setup to believe that you’re in an insane asylum. Take the introductory rooms in the game for instance. Superliminal, for me, was a palette cleanser to get through in between really dense releases in The Last of Us Part II and Ghost of Tsushima, and it more than got the job done. It’s worth noting that I’ve never actually beaten any of the aforementioned first-person puzzlers, but after seeing the gameplay trailer, I couldn’t help but feel intrigued. The result is a wonderfully paced, albeit short, puzzler with a heartwarming finish. The game utilizes forced perspective as a size manipulation method for the various items in the game where the objective is to move from room to room until the game is over you’re free, or at least you think you are. It’s a fixed size, so if you look at it from farther away, it’s going to look small, but if you look at it up front, it’ll appear to be a lot bigger than it actually is. ![]() ![]() What sets Superliminal apart is in its gameplay structure. Superliminal is another first-person puzzler much in the vein of games like Portal, but there’s nothing to shoot here. ![]() Jonathan Bloom’s The Witness and Steam darling The Talos Principle also come to mind, but it’s good to see a game like Superliminal offer a different perspective… That was supposed to be a joke, a pun one really. Yep, I walked around frustrated a lot after 3AM too.įirst-person puzzle games are really starting to become more commonplace in the market, especially with the indie scene after the success of games like Portal. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |